Iconic
UX/UI & Digital Product Design
INSIGHT
As an extension app of an exhibit at the Museum of Moving Images. To incite nostalgia and fond memories of childhood , Iconic is a throwback app for Gen Z & Millennials.
STRATEGY
Iconic is a trip down memory lane divided into three main categories: a timeline, a scan feature & a guessing game.
MY ROLE
UX / UI Design
Art Director
FEATURES
TIMELINE
Timeline feature where users can select a specific date in time to see what Iconic moment occurred.
HOMEPAGE
Iconic homepage where users are introduced to three different navigations.
SCAN
Users can use the scan nav to find a specific piece in the exhibit and take a picture. They will be given different information about the piece.
ICON GAME
Users can click on the icon game to identify a hidden iconic figure & win a free post-card at the museum pop-up store!
DESIGN SYSTEM
Colors
With more muted colors, the app feels warm and comfortable.
Icons
Used throughout the app, these icons guide the user and help navigate.
USER JOURNEY
Icon Game: Identifying an icon game where the user wins a little prize :)
Timeline: Select a specific year in time & categories of media
Scan Feature: Scan a piece at the exhibit and learn more the work.
USER PERSONA
Persona
Emily Kai | 22 | Journalism Student
Goals
Wants to find a job right after graduation.
Needs
Wants to feel excited about new pursuits in life, wants to become more social.
WIREFRAMES
This classroom project was created for the course "AD382 Art & Copy". This is purely for educational purposes and I do not claim any photos.